- — Todd Vaziri (@tvaziri)Mon, Jul 27 2015 02:20:06Read more about the visual effects from "Pixels" over at FXGuide, in a piece by Ian Failes @vfxblog. http://www.fxguide.com/featured/pixels-thinking-outside-the-voxel/ …
- — Todd Vaziri (@tvaziri)Tue, Jul 28 2015 03:16:10For example, if a CG dinosaur carried a CG flashlight, the beam would shine onto the (previously unlit) photographed areas of the set.
- — Todd Vaziri (@tvaziri)Tue, Jul 28 2015 03:16:59In "Pixels", the video game characters have self-illumination. They *are* light sources. They need to cast 'interactive light' onto things.
- [That was the best example I could come up with? Sheesh.]
- — Todd Vaziri (@tvaziri)Tue, Jul 28 2015 03:22:12and 2) IA is a new light source, and should shape the environment differently than the light that already exists. Fake IA could look fake.
- — Todd Vaziri (@tvaziri)Tue, Jul 28 2015 03:26:19It's not easy to 'just' remove that light rig. Painstaking paint, rotoscoping and compositing is required. But it made the sequence much...
- — Todd Vaziri (@tvaziri)Tue, Jul 28 2015 03:27:45...richer and believable because LIGHT was actually LIGHTING the environment and actors. CG didn't have to create an entirely synthetic set.
- — Todd Vaziri (@tvaziri)Tue, Jul 28 2015 03:38:28The "Pixels" GIF is a Digital Domain shot. VFX Supe Marten Larsson says a light rig *was* used on location. http://www.fxguide.com/featured/pixels-thinking-outside-the-voxel/ …
Chatter about Visual Effects, Interactive Light, "Pixels" and "Skyfall"
A bunch of tweets in which I yap about interactive light and visual effects.
byTodd Vaziri2 Likes5,019 Views