What is rgMOOC?
- rgMOOC refers to "Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts," a free and open online course that is game-based! Created by Sherry Jones and Kate Guthrie Caruso, this innovative and experimental course combines Advanced English Composition with Game Studies to give you the conceptual tools to mediate your gameplay experience, essentially helping you access the deeper rhetorical, social, and cultural meanings of digital games. Participants will also develop advanced writing skills by playing and writing about the paratextuality of digital games. If you are looking for a course that examines and analyzes digital games in-depth, then this is the course for you.rgMOOC will be released on May 28, 2013 - August 1, 2013, and is offered through ACC. Please see the "rgMOOC Trailer" below:
Are We Playing Digital Games?
- Absolutely! Every week for 10 weeks! We will be playing a variety of digital games from various genres, such as Adventure, Action, Shooter, Puzzle, Logic, RPG, Interactive Fiction, Platform, Survival, and more. We will also learn to apply rhetorical theories and textual strategies to the interpretation of those games.
Who Should Join rgMOOC?
- Everyone is welcome to join our course! We welcome gamers and non-gamers from all walks of life to join us on our quest to understand the meaning of digital games. We also welcome fellow educators who are interested in applying game-based learning in online instruction, or are passionate about using innovative technology (such as digital games) for engaging students, to join our course and learn with us. Here are the possible topics that we will cover in rgMOOC:
Possible Topics Covered in rgMOOC
- Games as Art + Socio-cultural Constructs
- Paratextuality/Transmediality of Games
- Game Genres as Mediators of Meaning
- Game Rules, Mechanics, and Dynamics as "Procedural Rhetoric"
- Rhetorical Analysis of Games
- Narratology vs. Ludology Debate
- Persuasive Narrative and Gameplay
- Gameplay and Aristotelian Triangle (Ethos, Pathos, Logos)
- Evaluation of Rhetorical Appeals in Game Design
- Game Design and 4 Elements of Rhetoric (Purpose, Audience, Situation, Claims)
- Game Platforms, Culture, and Audience
- And More!
A Video Preview of One Topic!
- Games MOOC - Live Event - "Narrative and Gameplay in Game Design" (April 4, 2013, 7PM MST)
"Narratology and ludology are two theories that have divided scholars in game studies; the debate arises from determining which theory is most effective for game design. Sherry will address the "narratology vs. ludology" debate, as well as the current game design trend to marry narrative with gameplay. She will also cover the key elements of narration that can facilitate game progression."
Slideshow Mentioned In Video
Join Us! Register for rgMOOC Below!