"Good Co-Op, Bad Co-Op" - BostonFIG Talks, 28.Jan.2017

We have explored the local co-op game design space together with developers from near and far, in search of better interaction modes and mechanics beyond girlfriend modes and alpha gaming. How do you design for the person not holding a controler? How can you harness the power of the alpha gamer?

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  1. KEEP TALKING and NOBODY EXPLODES!
  2. Let's Play: Black Hat Cooperative

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