- This session explores games, technology, collaboration and crowdsourcing to achieving break-through results in science, healthcare, government and business (where traditional KM has not done so well). Plus there is experiencing games.
- Presentation to be added shortly
- Getting started
- — Andrew Mitchell (@awmitchell)Mon, Feb 25 2013 07:35:47I'm really looking forward to "A Perfect Storm: Games, Collaboration and KM " by @marigo #kmlf on Wednesday evening. http://www.meetup.com/Melbourne-KMLF/events/96683192/ …Melbourne-KMLF/events/96683192/
- Why gamification
- — Stuart French (@DeltaKnowledge)Wed, Feb 27 2013 07:43:08#KMLF Games are patterns of social systems and human interactions. Reminds me of "Ice Hockey is war, writ small"
- — Stuart French (@DeltaKnowledge)Wed, Feb 27 2013 07:44:53#KMLF It's not about knowledge any more, it's about experience. Trying to solve wicked problems collaboratively.
- Gamification examples
- — Nicky Hayward-Wright (@NickyHW)Wed, Feb 27 2013 07:48:36
- — Stuart French (@DeltaKnowledge)Wed, Feb 27 2013 07:49:25
- — Keith De La Rue (@kdelarue)Wed, Feb 27 2013 07:52:35#kmlf Games to reinforce positive behaviour. A lottery in Sweden awarded prizes to car drivers travelling *under* the speed limit...
- — Stuart French (@DeltaKnowledge)Wed, Feb 27 2013 07:52:02#KMLF A Swedish town stopped speeding problem by photographing cars under the limit who entered lottery to win the speeding fines paid. Nice
Gamification @ KMLF
A Perfect Storm: Games, Collaboration and KM facilitated by Marigo Raftopoulos on Wendesday 27 February 2013.
byNicky Hayward-Wright85 Views