Rawlsian Game Design
Discussion of using Rawls in game design. Rawls on games at the end of the recap. Inspired by a talk with @jonasmaaloe at Exile Game Jam.
- @ludist As it happens, I wrote a position paper arguing for more analytical / non-empirical metrics! :P http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/viewFile/4114/4451 …/…
Rawls on Games
- "Now many forms of life possess the characteristics of social union, shared final ends and common activities valued for themselves. [...] There is some advantage though in thinking about the simpler instances of games. Here we can easily distinguish four sorts of ends: the aim of the game as defined by its rules, say to score the most runs; the various motives of the players in playing the game; the excitement they get from it, the desire for exercise, and so on, which may be different for each person; the social purposes served by the game which may be unintended and unknown to the players, or even to anyone in the society, these being matters for the reflective observer to ascertain; and then finally, the shared end the common desire of all the players that there should be a good play of the game. This shared end can be realized only if the game is played fairly according to the rules, if the sides are more or less evenly matched, and if the players all sense that they are playing well."
- John Rawls, A Theory of Justice, p. 525-526