Pt. III: The Voting Digression
The Rawls discussion sparked a provoking line of inquiry on game designers turning their systems expertise to real world issues, and especially voting. As the conversation grows more sprawling, I have a more difficult time keeping up with the different branches and simultaneous threads.
- Continued from this discussion.
- See Man, Play & Games, p. 46.
- Frank Lantz posted an excellent recap and expansion of the voting problem.
- also re my @flantz RT, a breakdown of the EVE CSM election process recently redesigned to try to improve voter impact http://community.eveonline.com/news/dev-blogs/csm8-election-schedule-and-format-update/ …m/news/dev-blogs…