More Talk About Rawlsian Draft

Continued from here.

  1. Continued from here.

  2. [1/2] Inspired by @ludist, Rawlsian veil of ignorance Joust: before round, each player configures gameplay settings for one color...
  3. [2/2] Tweak sensitivity, extra lives, invincibility & resurrection parameters, etc. Then, on start, each player given a random color!
  4. @flantz @ludist I love the pie cutting mechanics, but not sure if it's quite the same thing? One person is actively choosing there.
  5. @flantz @ludist Whereas, in what Tommy was proposing (and seems more Rawlsian?) the pieces are randomly distributed.
  6. @flantz @ludist In most pie-cutting games/mini-games, often a tactical advantage for one party or the other (so, not quite a "veil"...?)
  7. @doougle @ludist Veil says how would you arrange pieces not knowing what player you will be? exactly like pie rule. Where does RND come in?
  8. .@flantz @doougle I was mistaken. Rawls actually uses the pie rule! Intro. to procedural justice.  http://www.ludist.com/?p=652 
  9. @doougle @ludist o, I see yr point, no-one picks their position in the veil they're assigned randomly, but that's just *regular* game design
  10. @flantz @doougle In pie rule you do know what player you will be; the one who chooses second, so you're motivated towards equality.
  11. @flantz @doougle In the veil, inequality is allowed, insofar as it increases the well-being the society as a whole, while respecting rights.
  12. @flantz @doougle but we're asking the players to participate in the design towards equality. That's the appeal for me, I guess!
  13. @flantz @doougle They are expressing their understanding of what balance is within the game system through design.
  14. @ludist @doougle here's my strategy for the Veil Draft: pick cards randomly, why do I care if one deck is stronger?
  15. @doougle Players with low skill are incentivized to make it as unfair as possible. In true veil, even skill would be randomized.
  16. @flantz @ludist How dull! To me it's hilarious, imagining the hijinx my recipient will experience w/ the deck. A chance for creative humor.
  17. @ludist @doougle now that I think about it, @stiknork's game Mercury is an interesting exploration of these ideas
  18. @ludist @flantz Agreed! I hadn't read Rawls since high school, so I didn't realize he cites pie-cutting explicitly. Still, I'm skeptical.
  19. @ludist @flantz Like, take the MtG card Fact or Fiction:  http://bit.ly/10lx3vb ely brutal/scheming in the *context* of MtG.
  20. @doougle @flantz @ludist seems like there's a pretty basic optimal strategy @ make the worst deck possible
  21. @stiknork @flantz @ludist Guys, it's called casual play. You "win" by making the funniest / most memorable "deck"
  22. @doougle @flantz @ludist I thought it was being proposed as a serious balancing tool
  23. @stiknork @doougle @flantz @ludist yeah, you're more likely to not get it. & magic permits unplayable decks (mana colours don't match) so..
  24. @flantz @smestorp @stiknork @doougle This game normatively requires players that are interested in utilitarian hedonistic cooperation.
  25. @flantz @keithburgun @doougle @stiknork @smestorp Great point. So there's a strategic advantage to ~oblique strategies~
  26. Continued here.