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Transmedia reading list #8

Good projects and articles carefully read and selected within the transmedia and interactive storytelling universe.


  1. I've been doing transmedia reading-list since last September as a way to get out of the retweet-frenzy we sometimes get stuck into. Plus tweeting seems lazy sometime, making it okay not to give your opinion at all about what you're sharing. I got tired of that and came up with these selections. I've been writing them in French, since I am French, but translation proved too time-consuming, so there it is. Sorry to my French readers, I hope this is okay, and sorry to my english-speaking readers, this is not my mother tongue. 
  2. Let's start with some self-promotion since we recently launched Racontr, a global platform for interactive storytellers. Why don't you read that article to learn a bit more? You can join our beta-testers list on
  3. We'll be hosting a hackathon on Dec 7-8 with the Tribeca Film Institute in NYC to unveil the beta version of Racontr, feel free to register here. 
  4. And while we're on that subject, you might want read some thoughts about hosting interactive writing workshops; about working as a group to create interactive or transmedia experiences (article available in English and French):
  5. Must-watch projects

  6. First of all congrats to Olivier Lambert and Thomas Salva for reaching their crowdfunding goal for their interactive documentary Chasing Bonnie & Clyde. A great project to follow about rehabilitation and incarceration in Texas.  
  7. In the last two weeks, two interactives heavyweights have been released. First, an exceptional - and dare I say the first really good one - example of long-form storytelling. I've finally been truly absorbed by such a piece (and not just absorbed because I have dissect it for professional reasons). It remains dreadfully long but all its asking really is your time. It doesn't force you to click frenetically (unlike A Short History of the Highrise for instance...), it gives you something, a journalistic vision, without asking you to do the narrative job entirely. It manages to make technology barely noticeable and that's an incredible achievement.
  8. Second, National Geographic keeps doing what works. After Killing Lincoln, here is Killing Kennedy. They could have easily use a similar navigation for the two projects but instead they went the other way. Right away, I was pleasantly surprised by those split screens showing Oswald and Kennedy side by side. A great ergonomical choice , relevant for the story, that makes the interactivity tell a story of its own. And as usual, there is so much content! Didn't have time to go through it all unfortunately but I certainly will. 
  9. And if you want a different approach, you can try JFK: The Smoking Gun. Much more demanding but definitely interesting to forge an opinion. 
  10. And then there is this. A 360° storytelling app by Apelab. It seems amazing but I wonder how accessible that kind of tech can be. Would love to see more!
  11. IDNA - spatial storytelling
  12. Opinion & return on experiences

  13. A dense an detailed article by POV Magazine about the power of games to explore social issues. 
  14. It dwells quite a lot on Pipe Trouble, a serious game about pipelines and the environment. A great app to download on your device if you haven't already. 
  15. Something irritating: emphasis serving false promises. Indiewire has perfected the art with this so-called Ultimate Guide to Transmedia, barely touching the surface of what makes this field exciting. Still, a few good articles to pick from their list.