- OK, so it's time to bitch about some crappy things a bunch of OUYA games do, that can be fixed in next to no time!
http://twitter.com/S0phieH/status/350668170790576128
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:33:01 - 1) single player game? MAKE EVERY CONTROLLER WORK, I DON'T HAVE ANYTHING PAIRED TO SLOT 1 HALF THE TIME! D:
http://twitter.com/S0phieH/status/350668365985103873
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:33:48 - 1.5) If it's a menu, make every controller work even in multiplayer games except for character select or whatever!
http://twitter.com/S0phieH/status/350668622965903361
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:34:49 - 2) Make 360 and PS3 gamepads work just as well as the OUYA gamepad. most people hear they work and don't buy extra OUYA pads.
http://twitter.com/S0phieH/status/350668769217085440
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:35:24 - 3) at the very least leave important info away from that 10% non screen-safe area. all your text is half clipped for me you fucks! D:
http://twitter.com/S0phieH/status/350669097811451904
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:36:42 - 3.5) pro-level stuff is have an option that lets me scale the screen-size to fit my TV (I coded this in 5 mins, if you can do it you should)
http://twitter.com/S0phieH/status/350669308529082368
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:37:32 - 4) multiplayer games where you tell folk to press OUYA's home button... are you mad? if two controllers press it together it quits the game!
http://twitter.com/S0phieH/status/350669530550374400
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:38:25 - 5) screenshots: QUIT LYING. your screenshot that is rendered on your high-end PC with shadows and 999 post-effects is nice, but it's a lie.
http://twitter.com/S0phieH/status/350669763921444864
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:39:21 - 6) you know if somebody accidentally taps the touchpad it sends a mouse click event right, are you *sure* you meant to leave that bit in?
http://twitter.com/S0phieH/status/350670015118315521
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:40:21 - and finally, 7) double-check everything before you submit the game, you'll kick yourself when you see "press space" is still in the tutorial
http://twitter.com/S0phieH/status/350670624953335811
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:42:46 - so I guess I'll provide some scripts to help save folk some time if they are OUYAing from unity...
http://twitter.com/S0phieH/status/350671322206060544
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:45:33 - SuperInputMapper.cs http://pastebin.com/jcAEZMxk use instead of OuyaExampleCommon.cs for PS3 support and GetButtonDown() (bits are still WIP)
http://twitter.com/S0phieH/status/350671947731972096
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:48:02 - ScreenScaler.cs http://pastebin.com/m8gu8BQd use to change screen size to avoid clipping at edges. call "ScreenSizeChange(0f)" to load & apply.
http://twitter.com/S0phieH/status/350672486792310784
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:50:10 - and that's all the help/critique I got, all I have left is to say I hate 90s-style neon menus & loading screens with 1000 screens & words :P
http://twitter.com/S0phieH/status/350673318883508224
— ★ Sophie Houlden (@S0phieH)Fri, Jun 28 2013 17:53:29

