1. nerd fact: so, the term "clipping" for collision detection (and "no clipping mode" meaning "walk through shit") came from commander keen
  2. anyway, i emailed john carmack once to ask why he called it "no clipping" and his response was "i thought of it as clipping a motion vector"
  3. i don't think this is documented anywhere on the internet but My Twitter as of Now, so there's a neat fact for u if u care about video games
  4. .@ID_AA_Carmack hey I remember emailing you years ago asking whether you originated "clipping" in the sense of static collision
  5. .@ID_AA_Carmack ...and why you called it that, and IIRC your response was (1) yes and (2) bc you thought of it as clipping a motion vector
  6. .@ID_AA_Carmack is that how you remember it? just trying to make sure i'm not talking out my ass here
  7. i have emailed @ID_AA_Carmack a number of times since i was a Nerd Teen hacking together bad games in my bedroom and he always replies
  8. apparently i've posted about that no clipping thing before but i just found The Carmack Email, going to post it up on prastebin
  9. heres me bugging carmack about "no clipping" many years ago & his interesting response. enjoy pastebin.com/8sj4RAxq
  10. "you aren't alone in finding the terminology a bit off -- there are...developers that still complain about that and some of my other terms"
  11. @ID_AA_Carmack haha i just found the email anyway. i got permission at the time to publish it so i just posted it up -- hope that's still ok
  12. that would be cool to have on wikipedia or whatever but i dont think it's kosher to cite an email exchange #Rules #WikipediaLaws #Jimbo
  13. there was a time that i cared about video games... A Bunch
  14. well, not really? Like i didn't like to play them so much as take them apart and figure out How

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