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EuroIA: Teaching Design Thinking, Jason Hobbs & Terrence Fenn

Terrence Fenn and Jason Hobbs combined research and a very South African perspective to design education. Their research (aided by a grant by the IA Institute) looked at how we create designers that are equipped to deal with problems beyond their discipline space.

  1. vickytnz
    #euroia Fenn: students struggle to cognitively construct meaningful des solutions faced w/ complex probs outside their discipline practice.
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  2. vickytnz
    #euroia Fenn: students must be able to deal with aesthetics etc *and* design being embedded w/in cultures, environs + machines.
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  3. vickytnz
    #euroia Fenn: future design students have to deal with new issues ranging from sustainability to info overload.
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  5. vickytnz
    #euroia Fenn: design @ tertiary level usually prioritise the design artefact over the apprentice learner (i.e. the making of the prod)
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  8. vickytnz
    #euroia Fenn: @j1nder - when people have probs w/ a product, it's the product's fault. Therefore, is the design system ineffectual?
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  9. vickytnz
    #euroia Fenn: what are the problems of indeterminacy in design? How can we map the relationships to IA?
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  10. vickytnz
    #euroia Fenn: while design thinking is promoted by IDEO etc, it's locked behind copyright and thus difficult to use in education.
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  11. vickytnz
    #euroia Fenn: students are struggling to create meaningful solutions when out of their discipline zone.
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  12. vickytnz
    #euroia Fenn: looking at indeterminacy (social reality (solving probs) institutional design practive )
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  14. vickytnz
    #euroia Fenn: history of US design, about engineering and problem solving. Concepts linked to modernity: Teague, Dreyfus etc. and spending.
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  15. vickytnz
    #euroia Fenn the initial streamlining movement etc was part of the buy-our-way-out-of-the-Depression initiative.
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  16. vickytnz
    Always find it interesting that a lot of nervous speakers improve dramatically once they stop trying to stick to the script :)
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  17. vickytnz
    #euroia Fenn: wicked problems' underlying principles: 1. Design probs are social phenomena, solutions exist in relation to social reality.
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  18. vickytnz
    #euroia Fenn: 2. The formation exists in relation to it. 3. Problem solving must happen at different levels
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  19. vickytnz
    #euroia Fenn: 4. Each design problem is complex & original and so there are no prefab solutions to solve design probs. [onion model]
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  20. vickytnz
    #euroia Hobbes: IAs deal w/ wicked problems (complex problems, multiple users, huge amount of data) every day.
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  21. vickytnz
    #euroia Fenn: it's very normal for us as IAs to start unpacking all of these aspects, and use qualitative research [token post-it pic]…
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  22. vickytnz
    #euroia Hobbs: IA probs are usually informational and esp digital, but our exploring probs usually leads to solutions beyond this context.
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  23. vickytnz
    #euroia Fenn: we're great at IDing the different types of users, and doing interesting things with data "start sculpting with it"
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  24. vickytnz
    #euroia Hobbs: IA probs are usually informational and esp digital, but our exploring probs usually leads to solutions beyond this context.
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