#1ReasonWhy: Can a hashtag lead to real change in the gaming community?
- Crane's question, asked in total ignorance of the ongoing controversy around issues of sexism in geek culture, garnered a number of thoughtful responses, including one from Filamena Young, co-owner of Machine Age and writer for Dragon Age, Mistborn, and other games.
- Young went on to elucidate a number of reasons over a series of tweets:
- ...which turned into the hashtag #1reasonwhy:
- — Michelle Lyons (@ladyanaka)Tue, Nov 27 2012 05:43:25#1reasonwhy Because when I comment on game design, people still assume I don't know what the hell I'm talking about after 10+ years.
- In part because Young's tweets articulated experiences shared by countless women within the industry, more women on Twitter began to add their own:
- — Star Z (@arz25975587)Tue, Nov 27 2012 08:15:41Worked on a team, all my input to art assets even guidance were completely ignored because I was the only woman on that team. #1reasonwhy
- — Amanda d'Adesky (@amandadadesky)Tue, Nov 27 2012 07:21:31The hubs & I walk into a game store. He grabs GodofWar2, & the manager is surprised to find out it's for me, not him. #1reasonwhy
- Women weren't the only ones who spoke out.
- — Shamus Young (@shamusyoung)Tue, Nov 27 2012 06:51:21How the LA Noire team was treated: http://kotaku.com/5818019/report-la-noires-development-was-hell-rockstar-no-longer-working-with-team-bondi …18019/report-la-noires-development-was-hell-rockstar-no-longer-working-with1reasonwhyi What hope do those guys have of making a good work environment for women?#1reasonwhy
- The conversation even branched out to other fields.
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