ARIS introduction: wandering Waterman
The University of Vermont's undergraduate edugaming class used a mobile, open-source location-based game system to find an education professor, vending machine snacks and the all-important computer lab "selfie". And all first thing in the morning before coffee.
- We wanted to introduce the class of pre-service teachers to this versatile and promising augmented reality platform. So we had them play a game then talk about how they could see using it in their future classrooms.
- ARIS, the augmented-reality interactive storytelling platform, allows users to create their own location-based games where they interact with real-world objects via QR codes, GPS locations, interactive characters and video. Hey, pre-service teachers, does this sound like a great tool for the classroom?
- Our ARIS game, "Waterman Wander" took place on two floors of the Waterman Building on the UVM campus. First stop: Education professor Penny Bishop's office. It went a little something like this:
- After that, the game directed players to the vending machines, where they scanned a QR code in order to choose their favorite snack:
- ...which is where we ran into problems. One QR code + 20 players?
- But everyone was a really good sport about it regardless.
- Last quest: to the computer lab! Where players were told to look for a sign:
- type their answer to a simple question about the hours of the lab into the Decoder, and take a selfie in the lab.
- For which players earned badges and a (virtual) shower of confetti. But what does this mean for learning?
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